Cooling this blog off was a bit painful since my last major spree -- the PD spelunking series that ran practically daily in July. I was reaching hundreds and indeed thousands of you, but only as long as I kept the pace up. Of course if I don't have new content for you, you have no reason to check in, and I can rest confident that when there IS an update, your RSS readers... oh, wait!
They get bigger and more colourful (thanks, RM! Making this in 2011 means it's a modern masterpiece of sorts!)...
and bigger yet... (by Korma of DFS)
OK, ok, let's move two years ahead to Namco's big splash, Pac-man. And to kick it off, another Deater ANSImation!
This Pac-man was devised an an exercise into adding colour into unix terminals:
Pac-Man might have had a little nibble of a Super Mario mushroom, as his size is undeniably increasing here (from the memberlist of the 50th Mimic collection)...
until finally Pac-Man assumes the humanoid proportions and appearance allowing him to shed his iconic incomplete-pizza role and become a charismatic hero players can identify with (an excerpt of a larger, less-video-gamic piece by Ewheat of Apathy):
Time marches onward, and delivers us to another hardened veteran from Namco's cohort: Bubble Bobble from 1986. Here's a monochrome ASCII rendition of one of the two dragons (with no colours to distinguish Bub from Bob, I'm sure at a loss) by Sudden Death of CiA...
... and here, a somewhat rougher ANSI version that nonetheless makes it painfully clear who is who (by Cleaner from a MicroPHusion artpack):
As for this party (by Aaon, also of iCE), I have no idea if they're adaptations of game art, or just another ad for the BBS using the game's name as its own, but here you have it!
And now we're firmly over the decade barrier and into the '90s (well, 1990 to be precise) with Toys for Bob's SF update of Freefall's Archon -- Star Control 1! This ANSI art adaptation of its wicked awesome box artwork is itself also wicked awesome (by the wicked and, presumably, awesome Black Knight of BAD.)
And in conclusion, a picture only Nootropic could bring to the table: a naked Spathi, unshelled:
And if that awesome game didn't end up taking over the world (though its developers, Toys for Bob, sure did end up making a mint with Skylands!), these 1991 successors came quite a bit closer: it's DMA's Lemmings! (OK, Lemmings didn't end up taking over the world also -- I think someone hit the "nuke" button -- but DMA's follow-up Grand Theft Auto sure did!)
I don't know why, but these first two screens, above (by KuoYen Lo) and below, feature appearances of Lemmings drawn within level layouts for Epic Megagames' textmode ZZT.
Oh No! More Lemmings! (Thanks for nothing, KP of iCE!)
and one more piece of Lemminging, by Abomination of Skill, before the main attraction...
And from Grim Fandango (1998, just one year later... yow!) -- the revolutionary skeleton Salvador Limones, drawn in Amiga-style ASCII by Hellbeard of Impure!
OK, there's your old-fashioned video game ANSI art grab-bag, just like this blogger used to crank out as quickly as he could!