So, ANSI art. We all know about its rise to prominence decorating and advertising MS-DOS bulletin board systems, especially underground ones, and when the textmode operating environment fell by the wayside around the same time as affordable home internet access overturned the BBS ecosystem, it went away forever. Right?
What if I were to tell you... sorry, let me try that again...Mario Paint.) The Yanomami here are the crew of 8BITMUSH, a retro-themed offshoot of the MUD (multi-user dungeon) variety of online game / chatroom, which has been hiding in plain sight at ansiart.com where, in the interim, they have tinkered with the ANSI standard to yield FANSI -- not "freehand ANSI" or ANSI art on original subject matter, as the term was (very) rarely used (interchangeably with "FART") back in the '90s artscene, but a new strain of ANSI with all the characters we know and love and a full available 256-colour palette! (Before, the 256 were merely implied by layering the available 16 possible foreground colours with 16 possible background colours ... then further gradiated according to three intensities of intermediary shading.) I gather the tweak involves baking in extended functionality to a terminal program -- ANSI support isn't a big step up from a telnet client, and FANSI support can't be that much more complex, can it?
My initial foray into this world will be fleeting, skimmed from their artist galleries, but Luke Volk, whose images you have seen in earlier posts, is a member of this community and will lead us in a future post through further works of FANSI concealed within the shared hallucination's (the SH in MUSH) inner regions.
It turns out you've already seen a few pieces of FANSI in earlier posts, unearthed through a Google Image search without any context explaining why it looked so peculiar. (That'd be the 256-colour palette, Bob.) But here we have a nice juicy array of them for your viewing pleasure.