Monday, 4 July 2016
Video game textmode art part 22: The Game Awards 2015 / Block To The Future
And bam wow zam, magically we go from some of the oldest ANSI art out there (from my Public Domain stash over at textfiles.com) to some of the newest! This set dropped last November in the Blocktronics artpack "Block to the Future". Its centrepiece was a batch of video-game themed ANSI art that was drawn in conjunction with The Game Awards, whose ceremony was conducted and aired (streamed?) in early December. Things were a bit muddled -- a number of pieces drawn for the ceremony by Otium were inadvertently left out of the collection, but released in a subsequent one, which I have since shared here, but the bulk of them were left to ripen like a fine wine, as I understood that in the full flush of its fresh release, there's not much that little ol' me could do to add to the most worthwhile hype accompanying a new Blocktronics artpack dropping. Instead, we now get this opportunity to look back and fondly revisit the pieces from last winter. There are only a few of them, but they were crafted by the finest ANSI artisans in history at the height of their powers, so... quality vs. quantity! There should be more than enough to satisfy here. quite a bit here before.) The man behind the chiaroscuro here is Solid Snake, from Konami(the company)'s Metal Gear Solid V. a past hero of this VG ANSI series) celebrates the then-fresh release of Super Mario Maker on the WiiU by showing us Mario, in ASCII, against ANSI tiles of his enemies and landscape components, while his brain appears to explode with mundane ASCII inspirations (turtles, mushrooms, fish, squid) for some of his most longstanding recurring players.